UE4
C++
Blueprint
VisutalStudio
|
What I Did: |
PlayerCharacter Behaviour(Character Movement, Controlls, Death and Respawn) |
Advanced A.I Using UE4's Behaviour Tree |
Abilities in C++ and blueprint |
Simple TrackerBot A.I in C++ |
Game is Multiplayer Ready |
Wave System and Counting Score on Server |
UE4
C++
Blueprint
VisutalStudio
|
What I Did: |
Multiple Gameplay Ability |
Setting Up Animation Blueprints and Locomotion |
Primary UI to show cooldown, cost... etc |
UE4
C++
Blueprint
VisutalStudio
|
What I Did: |
Connecting Players Via Steam |
Using OnlineSteamSubsystem |
Creating Session and Join Session |
Advanced UI |
Can connect players via Local Network using Hamachi(VPN) |
UE4
C++
Blueprint
VisutalStudio
|
What I Did: |
Tank Movement With Xbox one controller support |
Suspension system for tank using ue4 physics with C++ |
Build for xbox one (In Progress) |
Simple A.I using C++ to drive enemy tanks. |
UE4
C++
Blueprint
VisutalStudio
|
What I Did: |
A.I State Guard |
Game Logic |
Gameplay Mechanics(Blackhole and launch Pad) |
Multiplayer Ready |
C#
Game Jam
|
What I Did: |
Ludum dare game made in 48 hour |