Company: | Mark Robert Motion Control (Freelance) |
Rule: | Unreal Engine Developer |
Software Used: | UnrealEngine 4 |
Languages Used: | C++ | BP |
Simulated at runtime, multiple horse races and football match based on real life data.
Created a studio simulator where multiple scenarios can be achieved for camera tracking.
Connected real life Cameras with Unreal Engine's sine cameras. (Sending over Transform, FOV, Focal Length, Focus Distance)
Created in detail HUD to control every aspect of unreal engines cameras. (Split Screen Cameras, Visual Debuggers)
NDI Broadcasting for each camera individually.