Gameplay
programmer with a BSc in Computer Science and 4 years of professional experience. Unreal Engine
enthusiast, Working hard to become a generalist game programmer and improving my existing skills
everday.
Persistance. Discipline. Dedication. Passion.
Down below are some of the projects I worked on.
| Tasks: | |
| Multiplayer Gameplay Programming. | |
| Gameplay Ability System. | |
| Game Systems. | |
| AI & Behaviour Trees. | |
| Early Access Release. |
| Tasks: | |
| PlayerCharacter Behaviour(Character Movement, Controlls, Death and Respawn) | |
| Advanced A.I Using UE4's Behaviour Tree | |
| Abilities in C++ and blueprint | |
| Simple TrackerBot A.I in C++ | |
| Game is Multiplayer Ready | |
| Wave System and Counting Score on Server |
| Tasks: | |
| Created Quick Hacks using GAS. | |
| Bullet Ricochet of surface. | |
| Smart Bullets curving and homing to targets. |
| Tasks: | |
| Multiple Gameplay Ability | |
| Setting Up Animation Blueprints and Locomotion | |
| Primary UI to show cooldown, cost... etc |
| Tasks: | |
| Connecting Players Via Steam | |
| Using OnlineSteamSubsystem | |
| Creating Session and Join Session | |
| Advanced UI | |
| Can connect players via Local Network using Hamachi(VPN) |
| Tasks: | |
| Leading my Colleagues (Team of 5) | |
| A.I Enemy State, Waypoint System | |
| Player Controller, Special Ability System, Health System, Weapon System |