Gameplay
programmer with a BSc in Computer Science and 4 years of professional experience. Unreal Engine
enthusiast, Working hard to become a generalist game programmer and improving my existing skills
everday.
Persistance. Discipline. Dedication. Passion.
Down below are some of the projects I worked on.
Tasks: | |
Multiplayer Gameplay Programming. | |
Gameplay Ability System. | |
Game Systems. | |
AI & Behaviour Trees. | |
Early Access Release. |
Tasks: | |
PlayerCharacter Behaviour(Character Movement, Controlls, Death and Respawn) | |
Advanced A.I Using UE4's Behaviour Tree | |
Abilities in C++ and blueprint | |
Simple TrackerBot A.I in C++ | |
Game is Multiplayer Ready | |
Wave System and Counting Score on Server |
Tasks: | |
Created Quick Hacks using GAS. | |
Bullet Ricochet of surface. | |
Smart Bullets curving and homing to targets. |
Tasks: | |
Multiple Gameplay Ability | |
Setting Up Animation Blueprints and Locomotion | |
Primary UI to show cooldown, cost... etc |
Tasks: | |
Connecting Players Via Steam | |
Using OnlineSteamSubsystem | |
Creating Session and Join Session | |
Advanced UI | |
Can connect players via Local Network using Hamachi(VPN) |
Tasks: | |
Leading my Colleagues (Team of 5) | |
A.I Enemy State, Waypoint System | |
Player Controller, Special Ability System, Health System, Weapon System |