Company: | Nifty Productions (Fulltime Remote) |
Rule: | Multiplayer Gameplay Programmer |
Software Used: | UnrealEngine 5 |
Languages Used: | C++ | BP |
Status: | Released Early Access |
Play The Game: | Steam | Epic Game Store |
Designed and implemented a full spell tree featuring over 15 abilities using Unreal's Gameplay Ability System.
Implemented Game Modes, Ranked matches, Game scores, Post match stats.
used unreal's insight to debug all bottlenecks and optimize them.
Integrated BugSplat with a custom-designed crash window for pleasant efficient bug tracking.
Collaborated with the team to innovate a completely new fog of war system in RTS genre using C++, HLSL, and Niagara.
Assisted in creating both Steamworks and EGS pages. Uploading Packages and Artifacts. Getting through review process.
Implemented Epic Online Services features: Cross-play, Cross-progression, ECOM for EGS & Steam, Player Reports, Player Ticketing.
Behaviour Tree for Units movements and mini AI Boss.
Implemented a Connect to Twitch from within the game to get drops by watching streams.
Created a comprehensive custom game mode where players can play with their friends, randoms or AI Bot, with custom game settings.