Project Type | Personal project Based On Udemy Course |
Software Used | Unreal Engine 4 |
Languages Used | C++, Blueprints |
Primary Role(s) | Gameplay, A.I and Multiplayer programming |
Made the entire process of setting up a character
Made Character Class that Drives our player character such as Weapon system, Character movememnt and controls, death and respawn..etc
Setting up Abilities in C++ and Blueprints such as:
Setting Up weapon in C++:
Setting up Advanced Enemy A.I using Behaviour tree:
Setting up Simple Tracker bot A.I using C++:
Wave Spawning system, i.e spawning enemies then wait for next wave then spawn more enemies and so on, Logic made in C++ and blueprint.
Player state to keep every player score consistent on the server.