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MAZEN MORGAN       
Gameplay Programmer
morgan.mazen42@gmail.com
                            

About Me

Gameplay programmer with a BSc in Computer Science and 4 years of professional experience. Unreal Engine enthusiast, Working hard to become a generalist game programmer and improving my existing skills everday.

Persistance. Discipline. Dedication. Passion.

Down below are some of the projects I worked on.

Commercial Projects
Click on Thumbnail to know more about the project
SP

Nifty Productions UE 5 C++ BP

Tasks:
  Multiplayer Gameplay Programming.
  Gameplay Ability System.
  Game Systems.
  AI & Behaviour Trees.
  Early Access Release.
PS

Mark Robert Motion Control UE 4 C++ BP

Tasks:
  Software Engnieering
  Data Simulation.
  UI & HUD Development.
  Product intensively used.
  Cost Reduction.
Personal Projects
Click on Thumbnail to know more about each project
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UE4 C++ Blueprint

Tasks:
  PlayerCharacter Behaviour(Character Movement, Controlls, Death and Respawn)
  Advanced A.I Using UE4's Behaviour Tree
  Abilities in C++ and blueprint
  Simple TrackerBot A.I in C++
  Game is Multiplayer Ready
  Wave System and Counting Score on Server
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UE4/5 C++ BP

Tasks:
 Created Quick Hacks using GAS.
 Bullet Ricochet of surface.
 Smart Bullets curving and homing to targets.
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UE4 C++ Blueprint

Tasks:
  Multiple Gameplay Ability
  Setting Up Animation Blueprints and Locomotion
  Primary UI to show cooldown, cost... etc
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UE4 C++ Blueprint

Tasks:
  Connecting Players Via Steam
  Using OnlineSteamSubsystem
  Creating Session and Join Session
  Advanced UI
  Can connect players via Local Network using Hamachi(VPN)
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University Unity C#

Tasks:
  Leading my Colleagues (Team of 5)
  A.I Enemy State, Waypoint System
  Player Controller, Special Ability System, Health System, Weapon System
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UE4 C++ Blueprint

Tasks:
  A.I State Guard
  Game Logic
  Gameplay Mechanics(Blackhole and launch Pad)
  Multiplayer Ready

Contact Me

morgan.mazen42@gmail.com
           




Copyright © 2019 by Mazen Morgan & David Wagih